Read through the following selection of articles and interviews with actual
pilots who flew the real missions. In addition, we've also posted a couple of behind-the-scenes
articles detailing the people and processes used to bring the game to life.
How the Air War Was Fought in the European Theater of Operations
As a pilot in Combat Flight Simulator 3, you fly in the historical framework
of the tactical air war in northwest Europe starting in mid-1943, but there's a
significant difference. What you bring to each battle can alter the tactical situation
and the timeline of the campaign. That means you can influence events, play "what
if" with history, and extend the timeline to add new technology to your arsenal.
How you handle these tactical and technological advantages will determine the outcome
of your missions and campaigns.
Overview: The Tactical Air War
As the possibility of an Allied invasion of the continent took on a growing
certainty, the tactical air war in the west heated up and emphasized a different
pilot role—flying close air support. This role put would-be high flyers down on
the deck for a different kind of warfare based on air-ground teamwork.
The Campaign in CFS3 Part I
Before you take to the sky, it helps to understand what really happened during
WWII. This will not only give you something to shoot at—but also something to shoot
for.
The Campaign in CFS3 Part II
Once the invasion was under way, the Allied tactical air forces took on their
toughest task: direct participation in the land battle. This included attacking
enemy forces and providing close air support for friendly troops and armor on the
ground.
The Campaign in CFS3 Part III
Allied tactical pilots stayed on the job as long as the daylight lasted, flying
as many as five or six missions a day, stopping only to refuel and rearm.
The Campaign in CFS3 Part IV
The outcome of the Battle of the Bulge was decided by air power. When the Germans
began their last major offensive of the war, the dense cloud cover over the battle
zone made low-level fighter-bomber patrols difficult to impossible, temporarily
negating Allied air superiority.
The Campaign in CFS3 Part V
With their final ground offensive collapsing, the Luftwaffe planned an all-out
air assault on Allied airbases in Belgium, Holland, and France. The goal was to
break the air supremacy of the Allied fighter force.
Jack Stafford Shares the Story of His
Wartime Career
Jack Stafford, the New Zealand Tempest pilot who has assisted us as an historical
advisor on both CFS1 and CFS3, is a living link to the historic events underlying
the Combat Flight Simulator franchise, and to the world of the fighter pilot in
the piston-and-propeller era. He also remains vital and articulate.
Jack has agreed to share a series of six articles he has written about his wartime
experience—from training, to early missions, and through the end of the war—with
the CFS community.
Part 1: We'll Make Men of You
"We'll Make Men of You" describes Jack Stafford's experience as an RNZAF trainee
in 1942, and how his entry into the world of aerial combat changed him and his relationship
to those he left behind in New Zealand.
Part 2: The Hurricane
"At last I will feel like a fighter pilot. I'll be in a single-seater. Wow!
Maybe an aircraft I'll fly has been in battle; perhaps a famous ace has roared across
the sky in it—perhaps even Bader?"
Part 3: Watch My Arse!
Jack recounts his first combat "op," in which he does exactly as he's instructed,
but misses a few significant details of the mission.
Part 4: Intercepting the Flying Bomb
Jack Stafford puts you in the cockpit in high-speed pursuit of the V1 flying
bomb as he relates the tale of how he shot down eight of these dangerous unguided
missiles to earn the Distinguished Flying Cross.
Part 5: Rhubarb to Munster
Jack describes a traumatic mission in which he lost a friend—and nearly lost
his own life.
Part 6: When I Was Young
The last Jack Stafford's six stories describes an idyllic interlude after the
fighting in Europe had ceased. In it Jack learns the joys of a far different kind
of flight, in gliders, soaring silently above a now-peaceful landscape.
Al Jones: A Pilot Then and Now
As both a WWII veteran and an active Pilot, Al Jones' assistance was invaluable
in helping the CFS3 production team accurately depict the tactical air war and refine
some of our aircraft flight models. Jones' WWII career began in 1940 as an American
volunteer with the Royal Canadian Air Force. In 1943 he transferred to the USAF.
Al Jones: A Pilot Then and Now
CFS3 users who have read the handbooks included on the product disc have already
read a little about Al Jones, one of the veteran pilots who served as an historical
and technical advisor to the Combat Flight Simulator team. Al has remained an active
pilot for sixty-plus years, and is still logging stick time.
The Making of Combat Flight Simulator 3
A great deal of thought, energy, and hard work were required to make Combat
Flight Simulator 3. Here are a couple of stories about the people and processes
used to bring the game to life.
The Music of Combat Flight Simulator 3
Moody and menacing, the score by Seattle-area composer Stan LePard adds a subtle
sense of danger to the edgy world of air combat in CFS3.
Recording the Me 262
The creation of a product with the tag line "As real as it gets" can sometimes throw
you a few challenges. For instance: where do you get real, physically functioning
equipment for a historical combat aircraft that was better flattened than flown?
Taken down before taking off? You get the picture. The Me 262 was one of those challenges.