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Melee
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Melee combat is focused squarely on dealing damage in hand-to-hand combat and youll
have plenty of opportunity to do just that. Theres always a creature around
the next corner itching to pick a fight. |
Skills
A melee fighter will be equally proficient in the swing of a blade, arch of a swooping
axe, or pummeling power of a hammer. You can pick up any melee weapon within Ehb
and be assured that you can dish out as much as your new weapon will allow. As your
skill grows so also will the variety of weapons and outrageous amounts of damage
you can inflict. |
Attributes
Melee attacks are very useful for wading in and dealing direct damage to the enemy
so your strongest and most heavily armored party members are the most natural fit
for a melee fighter. However if youd like one of your physically weaker players
to become stronger then simply give him a sword and send him into battle. Swinging
a heavy cudgel will make the character stronger with every impact of their weapon,
as they smash the life out of their opponents. |
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Ranged
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A skillful archer can wield many forms of ranged weapons from standard battle bows
and short bows to powerful crossbows and fanciful guns that shoot bolts of lightning
or a flurry of arrows. With the focus on fun youll never have to worry about
running out of arrows or searching for ammunition. The true physics engine will
allow your arrows to arc realistically through the air and play an important part
in deciding where to situate your party when getting ready to enter battle. |
Skills
As each party member spends time learning to aim and let loose arrows their ability
to accurately hit their target will grow and their Ranged skill will increase. You
will discover bows that can reach further and inflict more damage as you progress,
increasing your partys ability to engage the enemy as they approach or retreat. |
Attributes
A dexterous party member makes for a good archer but more is needed to become a
legendary archer that can fully utilize the heavy crossbows and guns. Heavy bows
will also require the archer to be hardy and strong. But the advantages of a strong
and skilled archer will be rapidly seen as your archer rains down terror on the
heads of your unsuspecting enemies before they even know that their ranks are being
torn apart. |
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Magic
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Drawing upon the mana in the world, mages can provide the kindest of blessings and
the most malignant of curses. A crucial member of the party, the mage can heal wounded
adventurers, summon beasts, cast buffing spells, and also bring fallen party members
back from the grave. The mage can also singe opponents with fireballs, cast lightning
bolts, encase an enemy in ice, and let loose an acidic cloud to scar the lungs of
any creatures unfortunate enough to be near. |
Skills
The study of magic is broken down into the two schools,
Combat Magic and Nature Magic.
As your Combat or Nature Magic skill increases, more powerful and varied spells
will become usable. |
Attributes
Mages need to be intelligent to understand the world of magic. Usually taking their
place at the back of the party a mage will be ready to cast beneficial spells for
the group while throwing magic spells at the opponent. Intelligence will also allow
the magic user to wear certain types of magical armor for superior protection. |
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