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Spells
Party Combat  
Combat Types  
Weapons & Armor  
Spells
Packmule  


The school of Nature Magic focuses on life by maintaining the health and battle readiness of your party with spells that heal, resurrect, increase key attributes, and slow or hold the enemy in place. Just as nature has its violent storms, so too do certain Nature Magic spells, two of which give you the power to rain down lightning and ice blasts to kill your enemy. The way of the Nature Mage is one of caring for fellow humans while subjecting enemies to the severity of nature.

Healing Hands
Healing Hands Healing Hands will automatically cast a healing blue aura around a party member when their health has fallen significantly. Several mages with Healing Hands can keep the rest of your party alive and well even during the most intense battles.
Lightning
Lightning A sharp blast of bright lightning leaps forth from the hand of the caster and pierces the unlucky target, causing a severe amount of electrical damage.
Iron Fist
Iron Fist One of many spells that are beneficial to your party, casting Iron Fist upon a member of your party will raise the target’s strength, boosting their health and allowing them to deal more devastating blows in melee combat.

 


Combat Magic lays waste to enemies and powerfully equips your party with the ability to burn and poison all that get in the way. Combat Magic is more in tune with the ending of life and the weakening and cursing of creatures with the ability to steal life and mana to strengthen your party. Combat mages can also help your party directly by healing and animating the dead to do your bidding.

Acid Cloud
Acid Cloud Surrounding your enemies in a green cloud filled with acidic fumes will quickly debilitate your enemy.
Weaken
Weaken Casting Weaken will rot the muscles of the enemy, reducing their ability to be effective in battle by lowering the damage they can inflict with melee attacks.
Summon Wraith
Summon Wraith The Wraith, one of the most powerful creatures able to be summoned, will guard and protect his master at all costs. Created from mana, he must return to mana after a certain amount of time has passed.

 


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