Research Software Development Engineer
Jay Meistrich prototypes new hardware and software to improve human-computer interaction.
Before joining Microsoft Corp., Meistrich was an intern at Electronic Arts Inc., where he wrote much of the Wii Remote (“Wiimote”) code for the game “Boom Blox” and also worked closely on the Havok Physics engine.
Meistrich holds a Bachelor of Science in Computer Science from Carnegie Mellon University. While at Carnegie Mellon, he worked with the Game Creation Society and created five video games, starting with a 2-D side scroller and then moving up to 3-D action games, for which he designed advanced graphics and physics.
In his free time, Meistrich likes designing and playing video games, pursuing photography and enjoying recreational Frisbee.