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2007 Year's Innovative Teachers' Award Winners
Andrew Douch
Andrew Lord
Jennifer Lobb
Marie Leech & Heather Wessling
Pat McMahon
Robin McKean and Raelene Beecher
Roxanne Steenbergen and Wendy Fletcher
Tim Gorrod
Todd George
 
Andrew Douch
Wanganui Park Secondary College, Shepparton, Victoria


Andrew Douch created a virtual classroom where students and teachers share information, lessons and projects. Students are using the forum to publish oral and visual presentations they?ve created with various technologies, while teachers are setting up discussion groups, forums and quizzes on MSN®. A Microsoft® Office SharePoint® site enables content to be automatically distributed to students? mobile devices, inboxes and a public forum.
Andrew runs professional development on weekly basis to help colleagues use technology and as a result 80 percent of teachers at the school are using Office SharePoint sites with their classes and 20 percent are using podcasts.
"We?re seeing a 10 percent improvement in student achievement in VCEA exams as a result of using these new approaches. Students are much more engaged. Podcasting removes barriers between groups, for example, gender, social, year and school groups. This is truly innovative, because it redefines the idea of ?classroom? There are more than 2000 students across the world that are joining in in the podcasts, and they often respond by sending in emails and their own content for the podcasts."
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Andrew Lord
Spence Primary School, Aberfoyle Primary School Campus, South Australia

How do you help students transform personal experiences into shared stories? Andrew Lord introduced digital media to help young students express themselves, build self-esteem and learn new skills. The students are using blogging and online resources to produce multimedia texts incorporating Web pages, video and audio.
“By tightly incorporating new technologies into the classroom, I’ve engaged students in richer tasks that promote independent thought, problem solving and critical thinking,” says Andrew. “For example, they produced a CD of their own dance music, recorded an opera and created an intranet postcard service. They even made a film about school bullying – all using Microsoft-based technologies.”
Because the students’ work is easily viewed online, parents are more engaged in their children’s learning and have a greater understanding of school directions and priorities so they can offer support.

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Jennifer Lobb
Anula Primary School, Northern Territory


Jennifer Lobb developed an online community where Year 4 and 5 students and their parents can participate in lessons from anywhere. Using Janison Toolbox, a component-based learning management system, students built a collaborative Web site where they can store book reviews, stories and wikis.
Accessible from school or home, this learning space enables students to interact safely with others around the world using a range of technologies. And it means students with disabilities or long-term absences can stay in touch with classmates and keep up with their studies.
Jennifer encourages students to involve their families so they can support their children through learning. Jennifer comments: "Students started out working alone, but they quickly began collaborating. Before long they would complete assignments or projects at home with their parents, then show me their joint achievements the following day."
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Marie Leech & Heather Wessling
Kurwongbah State School, Petrie, Queensland


It?s not easy to achieve a sustainable community when untamed critters with bad attitudes are out to spoil it. Learning how to solve these problems and more while playing the Xbox 360? game Viva Piñata? helped Marie Leech and Heather Wessling?s year 6 and 7 students understand critical relationships within ecosystems. As they played, they achieved Science outcomes and developed skills in other subjects, including English, Mathematics and Art.
Viva Piñata provides a fantastical digital environment to which students must lure wild cybercreatures called piñatas. It?s up to each student to choose the piñatas they want to attract, care for them and maintain a sustainable community. They can spend resources, for example, chocolate coins, to adjust their ecosystems to suit their favourite piñatas.
The game offered a valuable learning experience for teachers and students alike. Heather says, ?We found our role shifted from teacher to facilitator of learning experiences.? Students were so enthusiastic that Marie and Heather decided to produce a chatroom devoted to the game. Marie says, ?Students can discuss Viva Piñata online and participate in blogs and forums to share tips and tricks."
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Pat McMahon
Diamond Valley College, Diamond Creek, Victoria


For many students, there's nothing more exciting than building something. For Pat McMahon's students, it's robots - and technology skills.
Students start by recording their ideas and developing designs using Microsoft® Visual Basic® and CAD. They then construct their own programmable microcontrollers using various self-diagnostic tools and tutorials. Projects range from light-and-tune models to infrared-controlled LEDs, tanks, hexapods and robots. Some can read and display temperature, sense colour, test fabric for sun-smart qualities, run servo motors and even control pneumatic devices. The students use a variety of tools to complement their design work, including Windows Media® Player and Microsoft® Office PowerPoint®.
Pat McMahon comments: ?Technology enables students to understand and digitally record their experiences. They also learn from constructing, testing, programming and diagnosing faults. I?ve found that students are highly motivated to complete their designs and then proudly share them with others.?
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Robin McKean and Raelene Beecher
St Hilda?s Anglican School for Girls, Mosman Park, Western Australia


At St Hilda?s, Year 5 students are journeying around the world without leaving the school grounds. Using GPS coordinates and Microsoft-based PDAs, Robin McKean and Raelene Beecher designed a virtual journey so that students could visit and compare different communities. At every step of the way, they?re developing mapping and other skills as they collate and analyse all the data, both virtual and real.
It all started with Antarctica. Robin McKean explains: "Using Microsoft® Office, Microsoft® Photo Story and third party applications we simulated a trip to Antarctica. Students used PDAs and headphones to locate and investigate land forms, species and food webs ? and of course uncover environmental issues. They roamed around using the PDAs to find the next clue ? a little like ?The Amazing Race?."
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Roxanne Steenbergen and Wendy Fletcher
Claremont and Lenah Valley Primary Schools, Hobart, Tasmania


Although Roxanne Steenbergen and Wendy Fletcher teach in schools that are 12 kilometres apart, their students are learning about chemistry in the same classroom.
Cool Chemistry is a virtual classroom with content developed using Microsoft technologies. It provides hands-on activities so Grade 4 and 5 students can investigate chemistry concepts. As they discover chemistry, they can share ideas, results and reports online. And with a practising chemist on hand, they can get answers to their curliest questions. They used Microsoft® Photo Story and Microsoft® Office PowerPoint® to communicate their findings to their school communities.
Roxanne says: "Primary school students don?t often have an opportunity to study chemistry, and we wanted them to experience it as a fun, exciting subject from the start. Motivation and excitement was high as children saw and heard what those in the other school were doing. They could see if experiments turned out the same way in different hands and ask the chemist why it happened."
At the end of the class students work in teams to construct an alien, a genetically engineered creature or a city of the future, then present their creation to the class. That proved fatal for the edible alien, a sentient being in the form of a cake. By the end of the class it was no more.
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Tim Gorrod
Buladelah Central School, NSW


Tim Gorrod inspires Year 7 and 8 students to build technology skills and collaborate online by asking them to produce a claymation short film.
The project spans all key learning areas. Tim explains: "Students do scripting and storyboards. They compose original music, design and construct sets and produce clay figures for the stop-frame animation. Also quite a lot of calculation is involved in timing the animation. So students develop many skills across all their subjects and have fun at the same time."
The students use Microsoft technologies to make their films and communicate and collaborate using a Microsoft® Office SharePoint® Web portal. And when they?re finished, they upload their films to the portal and viewers rate them. Top-rated movies are screened at a gala night where family and friends are invited to tread the red carpet with the school?s budding filmmakers.
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Todd George
Port Lincoln High School, South Australia


Todd George Port Lincoln High School, South Australia In the remote Eyre Peninsula, 44 students spread across 42,995 square kilometres are using webcams to get a fresh perspective on learning. Todd George and Peter Tokarski introduced videoconferencing to help them stay in touch and develop personal skills, community and school relationships, and educational and career opportunities through sport.
Todd has found videoconferencing a very effective way to engage isolated or disinclined students and connect them to learning. At Port Lincoln it has boosted indigenous attendance, as students who do well often go on to attend other classes. Teachers benefit too, with weekly videoconferencing greatly enhancing collaboration.
Todd says: "One disengaged Year 11 student was the only senior secondary student enrolled in his school and he stayed on because this program was offered. Now he is an engaged student, passing all subjects, with an apprenticeship on the horizon and an Australian Football Scholarship."

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