Meet the Aussie Finalists

The standard of competition was unbelievable ensuring a tough job for the judges. Congratulations to all teams! They should be extremely proud of their achievements.

Software Design

Game Design

Software Design Competition

Create cutting-edge software applications that can help make the world a better place. Using Microsoft tools and technology, you and your team will develop, test and build your ideas into applications that can help solve some of the world’s toughest problems.

Stethocloud - Winners


Stethocloud

University

University of Melbourne

Team Members

Hon Weng Chong
Andrew Lin
Kim Ramchen
Mahsa Salehi

The Problem

Pneumonia is the #1 early childhood killer. Over 2 million children a year die to this frequently undiagnosed, but entirely preventable, condition a year. The key to survival early detection and intervention.

The Solution

Stethocloud is an intelligent cloud-powered, mobile-hybrid stethoscope that is able to diagnose early stage pneumonia.

Project Description

By connecting a stethomic to a Windows Phone 7 smart phone – a community health worker or unskilled administrator is able to transit diagnostic information into a cloud service that analyses a patients breathing sounds for patterns that represent the earliest stages of pneumonia. Stethocloud reproduces the diagnostic capability of a trained medical doctor and is able to detect, alert, and advise those with little or no awareness of pneumatic or respiratory illness as to the seriousness of a child’s condition and force intervention much earlier, and in effect, save millions of lives a year.

Food4Thought - Second Place


Food4Thought

University

University of Canberra

Team Members

Xharmagne Carandang
Paul Du

The Problem

The #1 global cause of Food scarcity is Food wastage. Food wastage also results in tremendous financial waste and devastating environmental impacts. The biggest contributors to Food wastage are industrialised countries.

The Solution

Food 4 Thought tackles Food waste by attempting to change critical behaviors that normally result in food wastage. By integrating food planning with a simple, easy to navigate pantry tracking system – Food 4 Thought not only saves you time in planning your meals, it also gives you invaluable alerts before your food expires and provides meaningful alternatives that help you eliminate the amount of food you dispose.

Project Description

Food waste is a major issue contributing to global poverty and hunger. Food4Thought is a Windows Phone solution that focuses on what we as individuals can do about it. Have you ever cleaned out your cupboards and wound up throwing out a heap of expired food? At the click of a button, Food4Thought tells you what you can cook with what’s in your kitchen, prioritising recipes with ingredients that would expire soon. Food4Thought is inspired by the idea that the combined effect of individual actions can minimise food waste as a whole, helping to reducing poverty and hunger worldwide.

Confufish - Third place


Confufish

University

The University of NSW

Team Members

Brad Lorge
Aimee Lowth

The Problem

Addressing the reality that food and supplies are only valuable if they arrive.

The Solution

Team Confufish has created a flexible and open distribution and logistics system that is simple and cheap enough to be deployed in developing countries where skills and access to more expensive conventional tracking technologies is not viable.

Project Description

The Confufish Project is a distribution and logistics system that uses Windows Phone 7 and Windows Azure to improve food distribution in developing nations. To minimise costs, Confufish will use schools as food distribution centres, creating a sense of community and facilitating a ‘Food for Learning’ program that helps children attend school feeling healthy and well fed.

The system plans optimal travel paths for deliveries based on variables including topology, seasonal restrictions natural disaster alerts and conflict zones. Confufish aims to integrate with existing transport companies, with all delivery vehicles tracked via GPS to maximize delivery efficiency, accountability and driver safety.

Grand Domain


Grand Domain

University

University of Technology
University of Southern Queensland

Team Members

Nicholas Darveniza
Luke James
James Talbot

The Problem

Providing access to quality education.

The Solution

Elko a cloud-based adaptive learning environment that dynamically coordinates and tracks progress across learning modules to reinforce a child’s learning based on it understanding who a child is and how they are performing.

Project Description

The problem with traditional educational software and services is that they are tied to a pre-programmed series of levels, tasks and lessons. Inspired by the United Nations Millennium Goal of achieving universal primary education, Team Grand Domain has created Elko, a .NET-based and Azure-hosted platform that allows educational software and service providers to create more flexible and adaptable offerings. This is important because it allows teachers to cater more effectively to individual student needs and enhance the learning experience. Elko lets developers create more effective learning tools, and provides rich information that helps teachers gain a deeper understanding of their students.

Team Awesome


Team Awesome

University

University of Canberra

Team Members

Vu Pham
Monish Parajuli
Stuart Anderson
Anh Pham

The Problem

Enabling access to a quality education: During a child’s formative years is the time they develop most of the skills that they are going to use for the rest of their lives. During this time when they are developing their language and comprehension skills it is of the utmost importance that they have a solid foundation of literacy and numeracy upon which they can build their further knowledge.

The Solution

A computer vision system that provides an interactive and fun way for educators to engage their students in the classroom

Project Description

Project Kinect Academy aims to make steps towards the millennium development goal of universal education by: Providing a low cost and accessible platform for education, providing a fun and interactive learning environment for learners, and provide collaborative tools for educators to help them teach. This project uses Kinect's NUI capabilities to help children learn by letting them have fun and keeping them physically active while learning.

Game Design Competition

Grab this incredible opportunity to learn the art of video game design or mobile video game design and showcase your talents. Show us how people can have fun and make the world a better place at the same time. Your game submission can be based on either Xbox/Windows or Windows Phone.

Game Design: Xbox/Windows

Sticky Tape - 1st Place

University

University of Adelaide

Team Members

Isabelle Gramp
Susan Allin
Colin Capurso

The Problem

Every day people in developing or war torn countries face problems including lack of food, gender inequality, high child mortality and widespread disease.

The Solution

To create an emotional link with these problems, Team Sticky Tape have created a game concept where you experience the journey of a boy as he escapes from his war torn homeland to a country that is bright and prosperous.

Project Description

The game will feature a strong and emotional story that will engross players in the incredible journey of a young boy dreaming of a bright future.
The problems people face daily in developing and war torn countries will be personified by the ‘Faceless’, non-playable characters (NPC) the player will meet and help along the way. Through this, an emotional link between the problems and the player will emerge. The more ‘Faceless’ people the player helps, the more areas will be uncovered from the 'fog of war'.

Up Your Alley - 2nd Place

University

Flinders University

Team Members

Tom Anderson
Shela Cook
Estelle Green
Takayuki Nagano

The Problem

Living in poverty - homelessness, unemployment, recycling (environmental sustainability)

The Solution

Team Up Your Alley created the game concept ‘PovSim’ (short for Poverty Sim), a role playing game designed to let players see what it’s like to live in poverty, and inspire them to help solve world hunger and disadvantage.

Project Description

In PovSim players experience what it’s like to be a homeless person trying to find food, clothes and water. The characters start with very low status with zero items in their inventory. Clicking on objects, places and people trigger events that can affect the player’s health, hunger, thirst, rest, and hygiene.

As the game progresses events such as trying to find work open up – along with the opportunity to help other homeless people.

Game Design: Phone

Up Your Alley - 1st Place

University

Flinders University

Team Members

Tom Anderson
Shela Cook
Estelle Green
Takayuki Nagano

The Problem

Living in poverty - homelessness, unemployment, recycling (environmental sustainability)

The Solution

Team Up Your Alley created the game concept 'PovSim' (short for Poverty Sim), a role playing game designed to let players see what it’s like to live in poverty, and inspire them to help solve world hunger and disadvantage.

Project Description

In PovSim players experience what it’s like to be a homeless person trying to find food, clothes and water. The characters start with very low status with zero items in their inventory. Clicking on objects, places and people trigger events that can affect the player’s health, hunger, thirst, rest, and hygiene.

As the game progresses events such as trying to find work open up – along with the opportunity to help other homeless people.

Weesals - 2nd Place

University

Flinders University

Team Members

Bradley Wesson

The Problem

Providing sufficient housing, security and comfort for the homeless.

The Solution

To help people engage with the issue of homelessness, ‘Housed’ gives the player the start-up money they need to build housing for those less fortunate.

Project Description

Initially the player will be given just enough to erect some walls around a moderate sized block, stick a roof on top, and supply some limited food. Players need to think inventively about ways to manage what little money they have to gain trust from the less fortunate and keep them comfortable.

Managing their shelter for a sufficient amount of time will trigger further funding ‘donations’. This allows the player to continue operations and begin building a more comfortable and manageable building, and allow more guests to stay.

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Meet the finalists

See their work at the world festival and showcase. Get your complimentary ticket for Tuesday 10th July.

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Meet the Aussie Finalists