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Procedural Fire and Procedural Trees in a Virtual World

Brief Description
GameFest 2008 Partners Track
Presentation from GameFest 2008

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Quick Details
File Name:Procedural Fire and Procedural Trees in a Virtual World.zip
Version:1.0
Date Published:8/27/2008
Language:English
Download Size:28.9 MB
Estimated Download Time: 1 hr 11 min 56K

Overview

This talk discusses how to implement procedurally generated trees and fire. We present methods to create fire that spreads between branches and trees using smart particle systems. Fire eventually engulfs and conforms to any unique tree or grove of trees. We also look at the parser and grammar used to create the trees.

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System Requirements

  • Supported Operating Systems: Windows Vista
Powerpoint, WMA Audio

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Instructions

Powerpoint presentation and WMA audio

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