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Networking, Traffic Jams, and Schrödinger's Cat

Brief Description
GameFest 2008 XNA Game Studio Track
Presentation from GameFest 2008

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Quick Details
File Name:Networking Traffic Jams and Schrodingers Cat.zip
Version:1.0
Date Published:8/27/2008
Language:English
Download Size:23.6 MB
Estimated Download Time: 58 min 56K

Overview

The XNA Framework networking API makes it easy to join a session and exchange data packets. But what exactly should you put in those packets? This talk explains how to overcome the challenges posed by limited bandwidth (if you send too much data, or fail to properly compress it, your game could end up even slower than my morning commute) and delivery latency (when packets arrive late, you must use prediction algorithms to smooth things out, creating a strange quantum world where each object has more than one state being simulated in parallel).
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System Requirements

  • Supported Operating Systems: Windows Vista
Powerpoint, WMA Audio

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Instructions

Powerpoint presentation and WMA audio

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