
Real World Content Pipeline Examples
Brief Description
GameFest 2008 XNA Game Studio Track
Presentation from GameFest 2008
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Quick Details
| File Name: | Real World Content Pipeline Examples.zip |
| Version: | 1.0 |
| Date Published: | 8/27/2008 |
| Language: | English |
| Download Size: | 19.7 MB |
| Estimated Download Time: | 48 min 56K |
Overview
The XNA Framework Content Pipeline provides a standardized way to massage content data, turning raw source assets into whatever specialized formats are required for your game. This talk demonstrates several practical examples of such processing, showing how custom processors can be used to build cube maps, normal maps, and sprite sheets, to apply new shaders to a model, to extract collision data from meshes, and to programmatically create new geometry.
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System Requirements
- Supported Operating Systems: Windows Vista
Powerpoint, WMA Audio
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Instructions
Powerpoint presentation and WMA audio
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