
Direct3D 11 Compute Shader —More Generality for Advanced Techniques
Brief Description
GameFest 2008 Graphics Track
Presentation from GameFest 2008
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Quick Details
| File Name: | Direct3D 11 Compute Shader More Generality for Advanced Techniques.zip |
| Version: | 1.0 |
| Date Published: | 8/27/2008 |
| Language: | English |
| Download Size: | 29.4 MB |
| Estimated Download Time: | 1 hr 12 min 56K |
Overview
The Direct3D API imposes some constraints on the processing model in order to achieve optimal rendering performance. Direct3D 11 introduces the Compute Shader as a way to access this computational capability without so many constraints. It opens the door to operations on more general data-structures than just arrays, and to new classes of algorithms as well. Key features include: communication of data between threads, and a rich set of primitives for random access and streaming I/O operations. These features enable faster and simpler implementations of techniques already in use, such as imaging and post-processing effects, and also open up new techniques that become feasible on Direct3D 11–class hardware.
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System Requirements
- Supported Operating Systems: Windows Vista
Powerpoint, WMA Audio
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Instructions
Powerpoint presentation and WMA audio
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