
Building Worlds with the Content Pipeline
Brief Description
GameFest 2008 XNA Game Studio Track
Presentation from GameFest 2008
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Quick Details
| File Name: | Building Worlds with the Content Pipeline.zip |
| Version: | 1.0 |
| Date Published: | 8/27/2008 |
| Language: | English |
| Download Size: | 23.5 MB |
| Estimated Download Time: | 58 min 56K |
Overview
Real games need more than just one mesh. They require spawn points, trigger boxes, and collision skins. A game level is not just an input to the graphics engine, but must also contain information about collision detection, sound, game logic, and AI. Most games also contain more than one level. This talk discusses how to extract rich level metadata using the XNA Framework Content Pipeline, and how to drop down to the underlying MSBuild technology when you need to build large amounts of content in a scalable and performant manner.
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System Requirements
- Supported Operating Systems: Windows Vista
Powerpoint, WMA Audio
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Instructions
Powerpoint presentation and WMA audio
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