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Building Worlds with the Content Pipeline

Brief Description
GameFest 2008 XNA Game Studio Track
Presentation from GameFest 2008

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Quick Details
File Name:Building Worlds with the Content Pipeline.zip
Version:1.0
Date Published:8/27/2008
Language:English
Download Size:23.5 MB
Estimated Download Time: 58 min 56K

Overview

Real games need more than just one mesh. They require spawn points, trigger boxes, and collision skins. A game level is not just an input to the graphics engine, but must also contain information about collision detection, sound, game logic, and AI. Most games also contain more than one level. This talk discusses how to extract rich level metadata using the XNA Framework Content Pipeline, and how to drop down to the underlying MSBuild technology when you need to build large amounts of content in a scalable and performant manner.

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System Requirements

  • Supported Operating Systems: Windows Vista
Powerpoint, WMA Audio

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Instructions

Powerpoint presentation and WMA audio

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