
GDC 2008: Extending the Content Pipeline
Brief Description
GDC 2008: Extending the Content Pipeline
GDC 2008: Extending the Content Pipeline
On This Page
Quick Details
| File Name: | ExtendingtheContentPipeline.zip |
| Version: | 1 |
| Date Published: | 4/13/2008 |
| Language: | English |
| Download Size: | 31.0 MB |
| Estimated Download Time: | 1 hr 16 min 56K |
Overview
The XNA Framework Content Pipeline allows developers to use Visual Studio to build their art into resources for use with the XNA Framework and XNA Game Studio. This talk covers how to create new importers and processors using C# to extend the functionality of the Content Pipeline as well as how to debug these importers and processors using XNA Game Studio. We go in-depth into the creation of the code for the importers and processors and do hands-on debugging of the resulting processor and importer to give the audience a clear idea of how to work with and extend the Content Pipeline.
Top of page
System Requirements
- Supported Operating Systems: Windows Vista; Windows XP
PowerPoint 2007 or PowerPoint Viewer 2007 required
Top of page
Instructions
Unzip contents
Top of page
Top of page
What Others Are Downloading
Top of page