Click Here to Install Silverlight*
United StatesChange|All Microsoft Sites
Microsoft
Download Center 
Search Advanced Search

A Detailed Overview of Xbox 360 Direct3D Synchronization and Multithreading

Brief Description
GameFest 2008 Graphics Track
Presentation from GameFest 2008

On This Page

Quick Details
File Name:A Detailed Overview of Xbox 360 Direct3D Synchronization and Multithreading.zip
Version:1.0
Date Published:8/27/2008
Language:English
Download Size:26.7 MB
Estimated Download Time: 1 hr 6 min 56K

Overview

Resource locking, front buffer swapping, queries, fences, predicated tiling, direct access to GPU state… Direct3D for Xbox 360 includes a lot of mechanisms that involve, enable, or enhance the communication between the multiple CPU cores and the GPU. This presentation provides a brief overview of previously existing primitives, a detailed overview of recently introduced primitives, as well as an examination of the various interactions between them. The goal of the presentation is to provide the audience with a deeper understanding of the inner workings of Direct3D for Xbox 360 and discuss common scenarios, enabling them to keep the GPU running at full steam and make efficient use of the power of multiple CPU cores for graphics rendering.

 Top of page

System Requirements

  • Supported Operating Systems: Windows Vista
Powerpoint, WMA Audio

 Top of page

Instructions

Powerpoint presentation and WMA audio

 Top of page

 Top of page


© 2009 Microsoft Corporation. All rights reserved. Contact Us |Terms of Use |Trademarks |Privacy Statement