
GDC 2008: Understanding XNA Framework Performance
Brief Description
GDC 2008: Understanding XNA Framework Performance
GDC 2008: Understanding XNA Framework Performance
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Quick Details
| File Name: | Understanding XNA Framework Performance.zip |
| Version: | 1 |
| Date Published: | 4/11/2008 |
| Language: | English |
| Download Size: | 30.2 MB |
| Estimated Download Time: | 1 hr 14 min 56K |
Overview
This talk is for programmers who want to understand how the XNA Framework works on Xbox 360, and the implications for writing high-performance code. The talk explains when and why the framework transitions between the Xbox user and supervisor modes, and why should you care. The talk also presents best practices for writing efficient graphics and math code, how to use multiple cores to parallelize your game, and which XNA Framework APIs can be called while doing so. Finally, the talk demonstrates what tools are available for investigating performance on Xbox 360, and how Windows tools can help you understand Xbox 360 performance issues.
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System Requirements
- Supported Operating Systems: Windows Vista; Windows XP
PowerPoint 2007 or PowerPoint Viewer 2007 required
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Instructions
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