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Gamefest Unplugged (Europe) 2007: Rapid-fire Material Systems with Direct3D 10

Brief Description
Gamefest Unplugged (Europe) 2007: Rapid-fire Material Systems with Direct3D 10
Gamefest Unplugged (Europe) 2007: Rapid-fire Material Systems with Direct3D 10

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Quick Details
File Name:Rapid_fire_Material_Systems_with_Direct3D_10.ppt
Version:1
Date Published:6/13/2007
Language:English
Download Size:12.7 MB
Estimated Download Time: 31 min 56K

Overview

Direct3D 10 is designed from the ground up to empower you to blast way more unique objects, materials, and realistic clutter into your scene. Discover opportunities to get the best small batch performance and exploit the leap forward in shader programmability in shader model 4.0 to achieve a new level of visual diversity. Learn how to design massively-scalable Direct3D 10 material systems on the new platform. This talk will also examine how to leverage major advancements of the new Direct3D 10 Effects system to efficiently manage the building blocks of a material: shader code, device state, and material data. Grab the reins of DirectX 10 hardware and software to cram as much variety as possible into every frame!

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System Requirements

  • Supported Operating Systems: Windows Vista; Windows XP
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