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Multi-Threaded Rendering for Games

Brief Description
GameFest 2008 Graphics Track
Presentation from GameFest 2008

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Quick Details
File Name:Multi-Threaded Rendering for Games.zip
Version:1.0
Date Published:8/27/2008
Language:English
Download Size:25.2 MB
Estimated Download Time: 1 hr 2 min 56K

Overview

One core is just not enough for graphics anymore—rendering tasks often have to run in parallel to hit the target framerate and hide latent operations. This talk includes best practices, pitfalls to avoid, and a range of design patterns for implementing multithreaded rendering on today’s platforms, including Direct3D 10 and Xbox 360. We cover everything from batch submission to resource management and discuss future plans for greater flexibility and higher performance when rendering on multiple threads.

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System Requirements

  • Supported Operating Systems: Windows Vista
Powerpoint, WMA Audio

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Instructions

Powerpoint presentation and WMA audio

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