
GDC 2008: D3D10 - Getting from 0 to 60 Hz
Brief Description
GDC 2008: D3D10 - Getting from 0 to 60 Hz
GDC 2008: D3D10 - Getting from 0 to 60 Hz
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Quick Details
| File Name: | D3D10 - Getting from 0 to 60Hz.zip |
| Version: | 1 |
| Date Published: | 4/13/2008 |
| Language: | English |
| Download Size: | 1.2 MB |
| Estimated Download Time: | 3 min 56K |
Overview
D3D10: Getting From 0 to 60 Hz
Speaker: Kevin Gee (Microsoft)
Session Description
Learn about performance tools and best practices for driving the DirectX 10 renderer in your game from XNA Developer Connection's experiences in the trenches.
This talk identifies common issues from developing high-end graphics experiences on Windows Vista using DX10 and outlines approaches to mitigate those issues.
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System Requirements
- Supported Operating Systems: Windows Vista; Windows XP
PowerPoint 2007 or PowerPoint Viewer 2007 required
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Instructions
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