![]() GDC 2009: Squeezing It All InBrief DescriptionGDC 2009: Squeezing It All In This talk will discuss how to fit data into limited disc space and how to physically arrange data for optimal user experience. On This PageQuick Details
OverviewYou’ve got gigabytes of juicy game content --- now where are you going to put it all? Preparing game content packages will soon become easier and more flexible due to new tools arriving in the XDK. We will present the available means of preparing your data: for emulation during development and testing, for placement on optical disc, and for play from hard drive. Through engagement with many real-world titles, we have developed a list of best practices for content management and production. This talk will discuss how to fit data into limited disc space and how to physically arrange data for optimal user experience. System Requirements
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