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GDC 2009: Analyzing Performance Shortfalls in XNA Game Studio Titles

Brief Description
GDC 2009: Analyzing Performance Shortfalls in XNA Game Studio Titles
This talk demonstrates several of the tools and techniques available to XNA Game Studio developers to analyze their title’s performance shortfalls.

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Quick Details
File Name:Analyzing_Performance_Shortfalls_in_XNA_Game_Studio_Titles.zip
Version:1.0
Date Published:5/6/2009
Language:English
Download Size:42.0 MB
Estimated Download Time: 1 hr 43 min 56K

Overview

Your XNA Game Studio game doesn’t run as well as you expected, and you have no idea why. The first step towards fixing your title is to first understand your title: how it allocates memory, and how it uses the CPU and GPU. This talk demonstrates several of the tools and techniques available to XNA Game Studio developers to analyze their title’s performance shortfalls.

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System Requirements

  • Supported Operating Systems: Windows Vista; Windows XP
PowerPoint 2007 or PowerPoint Viewer 2007 required

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Instructions

Unzip contents

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