![]() GDC 2009: Analyzing Performance Shortfalls in XNA Game Studio TitlesBrief DescriptionGDC 2009: Analyzing Performance Shortfalls in XNA Game Studio Titles This talk demonstrates several of the tools and techniques available to XNA Game Studio developers to analyze their title’s performance shortfalls. On This PageQuick Details
OverviewYour XNA Game Studio game doesn’t run as well as you expected, and you have no idea why. The first step towards fixing your title is to first understand your title: how it allocates memory, and how it uses the CPU and GPU. This talk demonstrates several of the tools and techniques available to XNA Game Studio developers to analyze their title’s performance shortfalls. System Requirements
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