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GDC 2009: Direct3D11 Tessellation Deep Dive

Brief Description
This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage.

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Quick Details
File Name:Direct3D 11 Tessellation Deep Dive.zip
Version:1.0
Date Published:8/6/2009
Language:English
Download Size:1.8 MB
Estimated Download Time: 5 min 56K

Overview

Direct3D 11 introduces three new graphics pipeline stages designed for flexible tessellation. This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage. The second half of the talk will describe in depth and demonstrate the real-time Catmull-Clark subdivision surface approximation algorithm developed by Microsoft Research and implemented in the DirectX SDK samples.

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System Requirements

  • Supported Operating Systems: Windows 7; Windows Vista; Windows XP
PowerPoint 2007 or PowerPoint Viewer 2007 required

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Instructions

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