
DirectX D3DX 8.0b
Brief Description
D3DX is a library of utilities for use by DirectX developers to use with their applications.This library makes it easier to use the advanced features of Direct3D. This library should only be downloaded by developers as it has no direct effect on end users.
On This Page
Quick Details
| File Name: | D3DX8_0b.exe |
| Version: | All |
| Date Published: | 4/6/2001 |
| Language: | English |
| Download Size: | 1.6 MB |
| Estimated Download Time: | 4 min 56K |
Overview
D3DX is a library of utilities for use by DirectX developers to use with their applications. This library makes it easier to use the advanced features of Direct3D. The utilities included in D3DX range from 3D Mesh, Single Skinning Animation, Shader, and other useful functions. This library should only be downloaded by developers as it has no direct effect on end users.
Because D3DX is a static library, you will need to replace your local copy and recompile your application to gain access to the fixes.
Top of page
System Requirements
- Supported Operating Systems: Windows 2000; Windows 95; Windows 98; Windows ME
- The SDK requires 1.5 MB of free space to download and 4.3 MB to unpack
- The DirectX 8.0 SDK must be installed before you install this SDK.
Top of page
Instructions
- Click the Download link to start the download, or choose a different language from the drop-down list and click Go.
- Do one of the following:
- To start the installation immediately, click Open or Run this program from its current location.
- To copy the download to your computer for installation at a later time, click Save or Save this program to disk.
The following instructions assume the location of the SDK install is c:\mssdk. Replace that with the correct path of the DirectX 8.0 SDK.
- Rename d3dx8.lib, d3dx8d.lib d3dx8dt.lib in c:\mssdk\lib to d3dx8.lib.old d3dx8d.lib.old d3dx8dt.lib.old respectively. This step may be skipped if you do not want to keep backups of original libs (not recommended).
- Copy c:\temp\d3dx8mesh.h to c:\mssdk\include.
- Copy d3dx8.lib, d3dx8d.lib and d3dx8dt.lib from c:\temp to c:\mssdk\lib.
- Copy skinnedmesh.cpp, skinnedmesh.h, mload.cpp and mdraw.cpp from c:\temp to c:\mssdk\samples\multimedia\direct3d\skinnedmesh.
- Copy c:\temp\skinnedmesh.exe to c:\mssdk\samples\multimedia\direct3d\bin.
- For Win9x, assuming c:\windows is your OS directory, copy c:\temp\d3dx8d.dll to c:\windows\system. For Win2K, assuming c:\winnt is your OS directory, copy c:\temp\d3dx8d.dll to c:\winnt\system32.
- Rebuild all Direct3D samples.
- Rebuild your applications that depend on D3DX8.
Top of page
Top of page
What Others Are Downloading
Top of page