|
Kelli Etheredge Mobile, Alabama
“What’s the Verdict? The Count of Monte Cristo Murder Trial” is designed to develop 21st- century skills, like critical thinking and collaboration. Students read The Count of Monte Cristo and collaborate to prepare a criminal trial for the novel’s protagonist.
Learn more about Kelli Etheredge Learn more about Kelli’s project |
|
Colin Horak and Antonio Sablan Tacoma, Washington
“Project Unite,” a student-led initiative to combat bullying, evolved from an idea of Antonio Sablan's, a 9th-grader. He and his class put together a broad campaign, culminating in an MLK Day assembly presentation and a series of public service video announcements.
Learn more about Colin Horak Learn more about Colin's project |
|
Pauline Roberts Bloomfield Hills, Michigan
The “Engage” project, based on hands-on collaborative challenges and tasks, is designed to provide students with opportunities to learn about digital literacy, collaboration, inventive thinking, and productivity through problem-based challenges.
Learn more about Pauline Roberts Learn more about Pauline's project |
|
Jason Arthur Anchorage, Alaska
In “Combat Fishin’!” students explore Alaska salmon fishing data and, through intensive data analysis in Microsoft Excel, discern patterns for fishing. They present their results to local community leaders, including the Alaska Department of Fish & Game.
Learn more about Jason Arthur Learn more about Jason's project |
|
Nathan Manderfeld Bermuda Dunes, California
In “iAM,” fourth- and fifth-grade students explore technology and careers, from engineers to small business owners. They gain hands-on experience—inside and outside of the classroom—create digital portfolios, and gain possible career aspirations.
Learn more about Nathan Manderfeld Learn more about Nathan's project |
|
Louis Zulli Jr. St. Petersburg, Florida
“CATNIP” is an ongoing project, developed with students working in collaborative teams, to create a school intranet that integrates campus communication, curriculum planning, and facilities management into a single, school-wide resource.
Learn more about Louis Zulli Jr. Learn more about Louis's project |
|
Doug Bergman Charleston, South Carolina
“Computer Science Through Entrepreneurism and XNA Game Studio for the Xbox” is a class in which students build games that explore socially powerful ideas. Students also create a business plan and develop the skills needed to market their work.
Learn more about Doug Bergman Learn more about Doug's project |
|
Melanie Wiscount Palmyra, Pennsylvania
In “History Video Podcasts & QR Codes,” students create video podcasts about important places in their communities, such as local businesses, and they generate QR codes (or “tags”) so that customers of those businesses have on-demand podcast access.
Learn more about Melanie Wiscount Learn more about Melanie's project |
|
Margaret Noble San Diego, California
"Illuminated Mathematics" integrates math with media arts to create video, sound, photography, and mixed media to explore and explain complex math concepts. Students select topics and brainstorm creative ways to express math research through digital art.
Learn more about Margaret Noble Learn more about Margaret's project |
|
David Stahnke San Diego, California
"Illuminated Mathematics" integrates math with media arts to create video, sound, photography, and mixed media to explore and explain complex math concepts. Students select topics and brainstorm creative ways to express math research through digital art.
Learn more about David Stahnke Learn more about David's project |
|
Johnny Kissko Lubbock, Texas
In "When Fish Fly," which Johnny worked on with a team of educators, students work in collaborative design teams, integrating technology, fine arts, and economics, to create an Xbox Kinect game that replicates the sights and sounds of an iconic venue within Seattle’s Pike Place Market.
Learn more about Johnny Kissko Learn more about Johnny's project |
|
|