Digipen C# Train-the-Trainer Series 

Category: Curricula
Submitted Date: 5/2/2007

Overview

This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.

This material:

  • Is designed for the high school or college level.
  • Introduces the C# programming language to students in the easiest possible way, through the implementation of games.
  • Provides a guide to teaching and learning the C# programming language through the use of graphic and non-graphic applications.
  • Presents C# topics in a non-traditional way that is more agreeable to students by using computer game programming and development as a solid base.
  • Develops students’ thinking and problem solving skills by providing practical, hands-on examples.
  • Shows how C# concepts can be effectively used and demonstrated in realistic simulations.
  • Integrates C# into high school or college academic programs.

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