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Introduction to Programming with XNA Game Studio

Want to inspire students about technical careers by building and playing video games? Teach Computer Science concepts based on developing video games.

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XNA Game Studio Game-Themed Introductory Programming Assignments for CS1/2 Courses

Kelvin Sung, along with Microsoft, designed programming assignment modules for faculty members with little or no background in computer gaming or graphics. These assignment modules are self-contained so faculty can pick and choose a subset to combine with their existing class assignments. Materials include:*

  • XGCS1 library, a simple programming XNA framework abstraction to develop a basic Blockbreaker game
  • Sample game-themed courseware materials that are suitable for teaching introductory programming courses (CS1)
  • Access to all source code, step-by-step development guides, and all the game-themed courseware materials
Kelvin Sung
Kelvin Sung
Computer and Software Systems Professor
University of Washington

Kelvin Sung received his Ph.D. in Computer Science at the University of Illinois at Urbana-Champaign in 1992. He came to UWB from Alias|Wavefront (now part of Autodesk) in Toronto, where he played a key role in designing and implementing the Maya Renderer. Kelvin’s research interests are in studying the role of technology in supporting human communication.

*This work is supported in part by the National Science Foundation grant DUE-0442420 and Microsoft Research under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871.

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