Video Gamer
Updated: April 6, 2004
Students assume the role of video game developers to learn about central tendency and to understand how data can be used to make decisions. They conduct a survey, interpret the data that they collect, and determine the appropriate audience for a new video game. Business skills are used as students write a memo to the CEO of a hypothetical company explaining their choice of audience for the game, and create a presentation for the board of directors of the company. For extra credit, they write and produce a commercial for their game.
“Some [students] focused on how the data graphed and clustered, while others strictly used the measures of central tendency, and still others used combinations of the measures and the graphs... We had a great discussion about this at the end of the project.”
Dora Swart, W. F. West High School
Objectives
| • | Students learn how data can be used to make decisions. |
| • | Students demonstrate an understanding of the measures of central tendency and analyze measured results. |
| • | Students make decisions based on their findings and support their decisions with evidence. |
Learning Areas
Levels
Software
| • | Microsoft® Excel |
| • | Microsoft PowerPoint |
| • | Microsoft Word |
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