“Xbox, Listen”: Using Speech Recognition with Kinect (US)

Gamefest 2011 Presentation
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      Voice offers a powerful natural user input mechanism, offering the possibility of completely intuitive and seemingly omnipotent control to the player. How should speech be designed to best take advantage of this capability, to set up the player for maximum success, and to create magical experiences even when the player’s spoken word isn’t always perfectly understood? In this talk, we discuss not only the technical aspects of implementing speech recognition by using Kinect audio libraries, but also best practices for designing, testing, and tuning grammars for intuitive and successful speech recognition experiences across languages and locales.
  • Supported Operating System

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA