Microsoft

Fast GPU-based Scene Analysis and Post-Processing

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English
Presentation from Gamefest 2010
  • Details

    File name:
    Date Published:

    Fast_GPU-Based_Scene_Analysis_and_Post-Processing_US.zip

    2010-06-07

    Version:
    File size:

    1.0

    40.1 MB

      The latest games use increasingly intensive scene post-processing techniques to deliver amazing visuals. Many of these techniques have traditionally required scene analysis on the CPU to drive adjustments to post-processing settings in a realistic way. This presentation demonstrates the use of a GPU-based sort to enable additional control of such post-processing, as well as prevent costly CPU synchronization and analysis. A variety of new postprocessing effects that can be achieved will be demonstrated as well. This technique works well on Xbox 360 and scales nicely on all modern shader hardware.
  • System Requirements

    Supported Operating System

    Windows 7

      Powerpoint, WMA Audio
  • Install Instructions

      Powerpoint presentation and WMA audio

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