Presentation from Gamefest 2010
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File name:
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Date Published:
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Fast_GPU-Based_Scene_Analysis_and_Post-Processing_US.zip
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2010-06-07
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Version:
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File size:
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1.0
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40.1 MB
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The latest games use increasingly intensive scene post-processing techniques to deliver amazing visuals. Many of these techniques have traditionally required scene analysis on the CPU to drive adjustments to post-processing settings in a realistic way. This presentation demonstrates the use of a GPU-based sort to enable additional control of such post-processing, as well as prevent costly CPU synchronization and analysis. A variety of new postprocessing effects that can be achieved will be demonstrated as well. This technique works well on Xbox 360 and scales nicely on all modern shader hardware.
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Supported Operating System
Windows 7
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Powerpoint presentation and WMA audio
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