GDC 2011 - “Xbox, Listen”: Driving Gameplay with Kinect Audio Input and Speech Recognition

This presentation discusses the audio input and speech recognition capabilities that are built into the Kinect hardware and software pipelines.
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      Voice offers a powerful natural user input mechanism, and the Kinect sensor array features sophisticated hardware and software processing to support spoken interactions. This talk covers relevant sound features of the Kinect hardware and software pipelines, including speech recognition, chat, sound position tracking, and other areas. Both technical and design implications for supporting verbal engagement are addressed.
  • Supported Operating System

    Windows 7, Windows Vista, Windows XP

      PowerPoint 2010 or PowerPoint Viewer
    • Unzip and open the file in PowerPoint 2010 or PowerPoint Viewer. You can download a free PowerPoint viewer from:
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