Other

Creating a Common Remote Communication Layer as the Foundation for Next Generation Development Tools

Language:
English
Presentation from Gamefest 2010
  • Version:

    1.0

    File Name:

    Creating_a_Common_Remote_Communication_Layer_as_the_Foundation_US.zip

    Date Published:

    2010-06-07

    File Size:

    39.6 MB

      As more game developers are designing games to ship on multiple platforms, frequently without keyboards, content creation and analysis tools have struggled to keep pace. Designing technology to support real-time interactive content creation is relatively painless when a game is intended to ship on the PC, but can throw some curve-balls when a console SKU is added to the mix. This presentation demonstrates the effectiveness of a platform independent communication layer for use between a game engine and the tools that bring it to life, using Monolith tools as examples.
  • Supported Operating System

    Windows 7

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio

Popular Downloads

Loading your results, please wait...

Free PC updates

  • Security patches
  • Software updates
  • Service packs
  • Hardware drivers

Microsoft suggests

The power of Office. Everywhere. Learn more.
The power of Office. Everywhere.
Start your free month of Office 365 now.
Learn more