GPU Performance Programming with DirectX 10

Presentation from GameFest 2008
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    GPU Performance Programming with DirectX

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    20.7 MB

      When using Direct3D 10 and 10.1 on today’s GPUs, programmers face a variety of performance considerations. In this talk, we discuss these considerations and cover aspects of Direct3D 10 and 10.1 performance programming common to all vendors. We also discuss performance considerations with multiple GPU configurations.
  • Supported Operating System

    Windows Vista

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio