Stereoscopic 3D Fundamentals for Xbox 360 (US)

Gamefest 2011 Presentation
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    25.2 MB

      The talk focuses on the fundamentals of stereoscopic 3D on the Xbox 360 platform. It covers Xbox platform support for 3D, display capabilities, the proper usage of hardware scalers with 3D modes, the changes to Direct3D, upcoming technical certifications, Xbox 360 Development Kit components, and other details for delivering 3D titles on Xbox 360. Stereoscopic 3D rendering techniques are not covered in this talk.
  • Supported Operating System

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA