Preparing for Success: Building Windows Phone Content Offline Using the XNA Content Pipeline (US)

Gamefest 2011 Presentation
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      In most games, the content created by artists and designers, and their tools must be significantly altered before it can be consumed by run-time systems. Preparing this content when the game project is built can result in faster and more efficient content loading at runtime. In this talk, we will demonstrate how to use the XNA Content Pipeline to prepare your content for run-time loading and for use in your XNA Game Studio game on Windows Phone.
  • Supported Operating System

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA

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