Games & Xbox

Getting to the Magic: Core Issues for Structure and Process in Creative Teams

Presentation from GameFest 2008
  • Version:


    File Name:

    Getting to the

    Date Published:


    File Size:

    913 KB

      Successful creative content has more structure and process behind it than most people think; this is particularly true in the digital world. However, it's structure and process with a "twist." This presentation approaches the task of creating relevant and compelling user experiences in the context of the special needs of creative personnel. One of the first steps is for successful managers to recognize and accept how creative teams are different, and to realize that managing these teams often involves as much art as science. We also explore organizational design paradigms and elements of the asset production process, with case studies from feature film animation, motion picture visual effects, and games in order to identify best practices and common threads that can be applied in the interactive space.
  • Supported Operating Systems:

    Windows Vista

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio

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