Xbox Textures --- Formats, Conversion, Fetching, and Performance

    Presentation from GameFest 2008
    • Version:


      File Name:

      Xbox Textures Formats Conversion Fetching and

      Date Published:


      File Size:

      38.4 MB

        This talk cover details of texture formats—exactly how is the data laid out in memory, and how does the GPU interpret it? What happens if you resolve or render a value from one format to another? We also walk through the texture pipe from beginning to end, and discuss the details of the texture cache, with emphasis on improving pixel shader performance.
    • Supported Operating System

      Windows Vista

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio