Other

    Synchronous and Asynchronous Swaps on Xbox 360 (UK)

    Language:
    English
    Gamefest 2011 Presentation
    • Version:

      1.0

      File Name:

      Graphics_Synchronous_and_Asynchronous_Swaps_on_Xbox_360_UK.zip

      Date Published:

      14/11/2011

      File Size:

      69.2 MB

        A typical game renders frames that are presented on a display device such as a TV. On the Xbox 360, the Swap or Present (which calls Swap internally) functions handle the presentation of the frame to the display device. The Swap function lets the system know that the newly rendered frame is ready to become the front buffer. The execution of the Swap function can either be synchronous or asynchronous. This presentation explains how synchronous and asynchronous swaps work, how to use both appropriately, and what asynchronous swaps can be used for.
    • Supported Operating System

      Windows 7

        PowerPoint, WMA
      • PowerPoint presentation and WMA

    Popular Downloads

    Loading your results, please wait...

    Free PC updates

    • Security patches
    • Software updates
    • Service packs
    • Hardware drivers

    Microsoft suggests

    The power of Office. Everywhere. Learn more.
    The power of Office. Everywhere.
    Start your free month of Office 365 now.
    Learn more