Stripped Down Direct3D: Xbox 360 Command Buffer and Resource Management

    Presentation from Gamefest 2010
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      1.4 MB

        Understanding how Direct3D interacts with resources and the command buffer can simplify your engine, enable cross-platform abstractions, and improve performance. This presentation dispels myths about Direct3D on Xbox 360 and describes a lower-level, engine-friendly approach to managing resources and submitting the scene. Please note that, but due to technical issues, there is no audio available for this talk.
    • Supported Operating System

      Windows 7

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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