Games & Xbox

Everybody’s a Critic Understanding and Implementing Audio Content Reviews

Language:
English
Presentation from GameFest 2008
  • Version:

    1.0

    File Name:

    everybodys a critic.zip

    Date Published:

    08/28/2008

    File Size:

    25.8 MB

      Microsoft’s XNA Developer Connection (XDC) team offers “Audio Content Review” services for titles in any stage of production, from pre-production to post-mortem. This talk covers the processes and methodologies used to create these reviews, with particular focus on the most typically highlighted boilerplate challenges encountered by titles. Topics covered span the gamut from reference levels and dynamic range to interactivity of sound effects, dialogue, and score; from loading screens and audio menus to cinematic/in-game transitions. Come learn some of the low impact/high return recommendations that top Xbox 360 and Windows titles have utilized to add final polish to their implementations.
  • Supported Operating Systems:

    Windows Vista

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio

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