Presentation from GameFest 2008
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Version:
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Date Published:
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1.0
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08/27/2008
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File Name:
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File Size:
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Direct3D 11 Compute Shader More Generality for Advanced Techniques.zip
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29.4 MB
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The Direct3D API imposes some constraints on the processing model in order to achieve optimal rendering performance. Direct3D 11 introduces the Compute Shader as a way to access this computational capability without so many constraints. It opens the door to operations on more general data-structures than just arrays, and to new classes of algorithms as well. Key features include: communication of data between threads, and a rich set of primitives for random access and streaming I/O operations. These features enable faster and simpler implementations of techniques already in use, such as imaging and post-processing effects, and also open up new techniques that become feasible on Direct3D 11–class hardware.
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Supported Operating Systems:
Windows Vista
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Powerpoint presentation and WMA audio
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