Games & Xbox

GDC 2011 - “Xbox, Listen”: Driving Gameplay with Kinect Audio Input and Speech Recognition

Language:
English
This presentation discusses the audio input and speech recognition capabilities that are built into the Kinect hardware and software pipelines.
  • Version:

    1.0

    File Name:

    Xbox_Listen_Driving_Gameplay_with_Kinect_Audio_Input_and_Speech_Recognition.zip

    Date Published:

    06/08/2011

    File Size:

    2.6 MB

      Voice offers a powerful natural user input mechanism, and the Kinect sensor array features sophisticated hardware and software processing to support spoken interactions. This talk covers relevant sound features of the Kinect hardware and software pipelines, including speech recognition, chat, sound position tracking, and other areas. Both technical and design implications for supporting verbal engagement are addressed.
  • Supported Operating Systems:

    Windows 7, Windows Vista, Windows XP

      PowerPoint 2010 or PowerPoint Viewer
    • Unzip and open the file in PowerPoint 2010 or PowerPoint Viewer. You can download a free PowerPoint viewer from: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=cb9bf144-1076-4615-9951-294eeb832823

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