Xbox

GDC 2011 - Xbox Studio Deep Dive: Designing, Debugging, and Testing Your Kinect Title

Language:
English
This presentation describes how to leverage Xbox Studio in debugging, designing, and testing your Kinect title.
  • Quick Details

    File Name:
    Date Published:

    XStudio_Deep_Dive_Designing_Debugging_and_Testing_Your_KinectTitle.zip

    06/08/2011

    Version:
    File Size:

    1.0

    6.0 MB

      Kinect provides a new control scheme where button presses and thumbstick movements are replaced by full-body interaction and a 3D control interface.  But how do you use this new paradigm to create an engaging experience?  Enter Xbox Studio.  Xbox Studio supplies a rich set of functionality for analyzing Kinect data.  The Xbox Studio UI provides an easy way to view, record, and examine Kinect data streams, while the Xbox Studio API gives you the ability to create your own customized Kinect tools.  This talk describes how to leverage Xbox Studio in debugging, designing, and testing your Kinect title, and details best practices for getting the most out of Xbox Studio.
  • System Requirements

    Supported Operating Systems:

    Windows 7, Windows Vista, Windows XP

      PowerPoint 2010 or PowerPoint Viewer
  • Instructions

      Unzip and open the file in PowerPoint 2010 or PowerPoint Viewer. You can download a free PowerPoint viewer from: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=cb9bf144-1076-4615-9951-294eeb832823
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