Feedback, Feedback, Feedback: Good Kinect UI Design (US)

Gamefest 2011 Presentation
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    69.5 MB

      Controller-free gaming affects menu design and in-game controls more than any other part of the game. This is new ground for most developers, and an art—the Xbox team has seen examples of success from across the spectrum. In this talk, we will explore some example paradigms from released games and elsewhere, and describe what we need to see during the concept approval and UI review stages before your title can ship. This information is valuable to Producers and Designers wanting to understand—and to improve upon—current best practices in the crucial area of player feedback.
  • Supported Operating Systems:

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA

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