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“Xbox, Listen”: Using Speech Recognition with Kinect (US)

Language:
English
Gamefest 2011 Presentation
  • Version:

    1.0

    File Name:

    Audio_Xbox_Listen_Kinect_Speech_US.zip

    Date Published:

    11/14/2011

    File Size:

    68.9 MB

      Voice offers a powerful natural user input mechanism, offering the possibility of completely intuitive and seemingly omnipotent control to the player. How should speech be designed to best take advantage of this capability, to set up the player for maximum success, and to create magical experiences even when the player’s spoken word isn’t always perfectly understood? In this talk, we discuss not only the technical aspects of implementing speech recognition by using Kinect audio libraries, but also best practices for designing, testing, and tuning grammars for intuitive and successful speech recognition experiences across languages and locales.
  • Supported Operating Systems:

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA

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