The Blood and Guts of Mortal Kombat (2011) (US)

Gamefest 2011 Presentation
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      A mandate for the reboot of Mortal Kombat onto Xbox 360 and PS3 was to significantly update the visualization of blood and gore in the game, along with the image quality in general. The requirement to maintain a solid 60 Hz during gameplay put significant limitations on possible approaches. This talk will focus on the game's gore system, which is quite extensive and had to allow for an unbounded amount of blood to be displayed. We had to support the damaging and dismemberment of characters, as well as the rendering of their internal musculature and skeletons. Additionally, the game had to support blood interacting with the environment, characters, and their dismembered limbs in a consistent way. Methods and optimizations employed to get this all practically working and extremely fast will be described in detail.
  • Supported Operating Systems:

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA

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