Synchronous and Asynchronous Swaps on Xbox 360 (UK)

Gamefest 2011 Presentation
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      A typical game renders frames that are presented on a display device such as a TV. On the Xbox 360, the Swap or Present (which calls Swap internally) functions handle the presentation of the frame to the display device. The Swap function lets the system know that the newly rendered frame is ready to become the front buffer. The execution of the Swap function can either be synchronous or asynchronous. This presentation explains how synchronous and asynchronous swaps work, how to use both appropriately, and what asynchronous swaps can be used for.
  • Supported Operating Systems:

    Windows 7

      PowerPoint, WMA
    • PowerPoint presentation and WMA

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