Other

Fast GPU-based Scene Analysis and Post-Processing (UK)

Language:
English
Presentation from Gamefest Europe 2010
  • Version:

    1.0

    File Name:

    Fast_GPU-Based_Scene_Analysis_and_Post-Processing_UK.zip

    Date Published:

    7/6/2010

    File Size:

    44.3 MB

      The latest games use increasingly intensive scene post-processing techniques to deliver amazing visuals. Many of these techniques have traditionally required scene analysis on the CPU to drive adjustments to post-processing settings in a realistic way. This presentation demonstrates the use of a GPU-based sort to enable additional control of such post-processing, as well as prevent costly CPU synchronization and analysis. A variety of new postprocessing effects that can be achieved will be demonstrated as well. This technique works well on Xbox 360 and scales nicely on all modern shader hardware.
  • Supported Operating Systems:

    Windows 7

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio

Popular Downloads

Loading your results, please wait...

Free PC updates

  • Security patches
  • Software updates
  • Service packs
  • Hardware drivers