Games & Xbox

Overview of Xbox 360 Input API

Presentation from GameFest 2008
  • Version:


    File Name:

    Overview of Input Devices and

    Date Published:


    File Size:

    24.3 MB

      Obtaining user input for a gaming console used to be a far simpler affair. Every user had exactly one controller and every controller looked like every other controller. With the advent of racing wheels, flight-sticks, Big-button gamepads, guitar-controllers, and other assorted specialty controllers, managing input has become decidedly more complex. This talk will cover the API that exists today on the Xbox 360 for acquiring input from the broad range of controllers. We will also explore the future of input API on the Xbox 360 and how it will be easier for games to identify and use these controllers more effectively.
  • Supported Operating Systems:

    Windows Vista

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio

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