Beyond Psychological Theory: Getting Data that Improve Games

    User-centered design in games.
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        Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R., & Fuller, T. (2003). User-centered design in games. In J. Jacko and A. Sears (Eds.), Handbook for Human-Computer Interaction in Interactive Systems (pp. 883-906). Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
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