Xbox

Water-Tight, Textured, Displaced Subdivision Surface Tessellation Using Direct3D 11

Share
Language:
English
Presentation from GameFest 2008
  • Details

    Version:
    Date Published:

    1.0

    8/27/2008

    File name:
    File size:

    Water Tight Textured Displaced Subdivision Surface Tessellation Using Direct3D 11.zip

    37.5 MB

      In this talk, we discuss using the Direct3D 11 pipeline to tessellate displacement mapped subdivision surfaces. We cover motivation for use of tessellation in games. We also discuss various issues related to water-tight approximation of surfaces. Finally, we cover content creation issues, tools, and model quality.
  • System Requirements

    Supported Operating System

    Windows Vista

      Powerpoint, WMA Audio
  • Install Instructions

      Powerpoint presentation and WMA audio

Popular downloads

Free PC updates

  • Security patches
  • Software updates
  • Service packs
  • Hardware drivers
Run Microsoft Update
close
moreinfo