Games & Xbox

    Water-Tight, Textured, Displaced Subdivision Surface Tessellation Using Direct3D 11

    Language:
    English
    Presentation from GameFest 2008
    • Details
      Version:

      1.0

      File Name:

      Water Tight Textured Displaced Subdivision Surface Tessellation Using Direct3D 11.zip

      Date Published:

      8/27/2008

      File Size:

      37.5 MB

        In this talk, we discuss using the Direct3D 11 pipeline to tessellate displacement mapped subdivision surfaces. We cover motivation for use of tessellation in games. We also discuss various issues related to water-tight approximation of surfaces. Finally, we cover content creation issues, tools, and model quality.
    • Supported Operating System

      Windows Vista

        Powerpoint, WMA Audio
      • Powerpoint presentation and WMA audio

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