Water-Tight, Textured, Displaced Subdivision Surface Tessellation Using Direct3D 11

Language:
English
Presentation from GameFest 2008
  • Version:

    1.0

    File Name:

    Water Tight Textured Displaced Subdivision Surface Tessellation Using Direct3D 11.zip

    Date Published:

    8/27/2008

    File Size:

    37.5 MB

      In this talk, we discuss using the Direct3D 11 pipeline to tessellate displacement mapped subdivision surfaces. We cover motivation for use of tessellation in games. We also discuss various issues related to water-tight approximation of surfaces. Finally, we cover content creation issues, tools, and model quality.
  • Supported Operating System

    Windows Vista

      Powerpoint, WMA Audio
    • Powerpoint presentation and WMA audio
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